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107 lines
4.5 KiB
Go
107 lines
4.5 KiB
Go
package server
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import (
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"time"
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"github.com/Autumn-27/artex/agent"
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"github.com/Autumn-27/artex/db"
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)
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// 重试策略的服务端解析,见 docs/LLM重试设计.md。五层里:
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// - 建连 / 空响应 / 同 provider 安全窗口 是「跟着端点走」的,每个 LLM 配置可以覆盖
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// 全局默认(profile 的某项留空就继承全局,全局也没配就用内置默认);
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// - 熔断 / 意图重跑 是进程级的,只有全局一份。
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//
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// 全局策略读一次 DB 一行 settings,调用点都在低频路径(构建 provider、work 收尾、
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// 保存配置),不值得再加一层缓存;熔断参数是例外——它在失败路径上每次都要读,所以
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// 由 applyRetryPolicy 推给 Registry 保存。
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// retryPolicy reads the global policy; a nil DB yields the zero policy (all
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// layers on their built-in defaults).
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func (s *Server) retryPolicy() db.LLMRetryPolicy {
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if s.m == nil || s.m.pg == nil {
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return db.LLMRetryPolicy{}
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}
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return s.m.pg.LLMRetryPolicy()
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}
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// resolveRetry layers one profile's override on top of the global policy and
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// converts the result into the form agent.Config carries. Rules combine field by
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// field, so a profile that only pins an interval still inherits the global count.
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func resolveRetry(o db.RetryOverride, pol db.LLMRetryPolicy) agent.RetryConfig {
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connect := o.Connect.Or(pol.Connect)
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empty := o.Empty.Or(pol.Empty)
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stream := o.Stream.Or(pol.Stream)
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return agent.RetryConfig{
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// 次数在这里保持「0=默认 / 负=关闭」的原始语义:SDK 的 MaxRetries /
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// EmptyResponseRetries 与之完全同构,交给它自己解析即可。
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ConnectAttempts: connect.Attempts, ConnectInterval: connect.Interval(),
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EmptyAttempts: empty.Attempts, EmptyInterval: empty.Interval(),
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StreamAttempts: stream.Attempts, StreamInterval: stream.Interval(),
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}
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}
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// applyProfileRetry fills cfg.Retry for a profile read from the DB.
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func (s *Server) applyProfileRetry(cfg *agent.Config, p *db.LLMProfile) {
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if p == nil {
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return
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}
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cfg.Retry = resolveRetry(p.Retry, s.retryPolicy())
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}
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// 熔断(轮询冷却)的默认值,与 llmpool 内置的一致 —— 这里只在「用户配了值」时才覆盖。
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// 意图重跑的默认值见 engine.go 的 modelErrorRetries / modelErrorRetryBackoff。
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// applyRetryPolicy pushes the process-wide layers of the policy into the objects
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// that consume them on a hot path: the circuit-breaker registry. Called at
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// startup and whenever the policy is saved.
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func (s *Server) applyRetryPolicy() {
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pol := s.retryPolicy()
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if s.llmHealth != nil {
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s.llmHealth.SetPolicy(pol.Breaker.Attempts, pol.Breaker.Interval())
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}
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}
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// modelErrorRetryPolicy resolves the intent-level replay knobs (layer ⑤): how
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// many times a model_error work is re-run and how long to back off between runs.
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func (e *Engine) modelErrorRetryPolicy() (retries int, backoff time.Duration) {
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retries, backoff = modelErrorRetries, modelErrorRetryBackoff
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if e == nil || e.m == nil || e.m.pg == nil {
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return retries, backoff
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}
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rule := e.m.pg.LLMRetryPolicy().Intent
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if rule.Attempts != 0 {
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retries = max(rule.Attempts, 0)
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}
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if d := rule.Interval(); d > 0 {
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backoff = d
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}
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return retries, backoff
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}
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// emptyTurnNudgeLimit resolves how many empty-turn continuations one work may
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// inject (see steerHooks.Stop). It deliberately reuses layer ②'s knob —— 「空响应
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// 重试次数」:两者是同一件事的两种手段。SDK 那层管「一个内容块都没有」,手段是把
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// 同一个请求原样重发;这里管「只有思考、既无正文也无工具」,手段是追加一条指令让
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// 模型带着已有思考接着做(原样重发对这种由上下文形状决定的空转没有意义)。判空口径
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// 不同是因为 SDK 以「有没有 yield 过事件」为准,而思考增量本身就是事件——但用户配
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// 「空响应重试几次」时想表达的是「模型没产出实质内容就再来一次」,两层共用一个次数
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// 才对得上这个心智。
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//
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// 读全局策略而不是某个 profile 的覆盖:一个 run 中途可能因故障转移换 profile,而这
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// 是整条意图的总量闸,不该跟着换端点而变。语义与 SDK 的 emptyRetries() 同构:
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// 0 = 默认 defaultEmptyTurnNudges;-1(负) = 关闭空转续跑;>0 = 用该值。
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func (e *Engine) emptyTurnNudgeLimit() int {
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if e == nil || e.m == nil || e.m.pg == nil {
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return defaultEmptyTurnNudges
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}
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switch n := e.m.pg.LLMRetryPolicy().Empty.Attempts; {
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case n == 0:
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return defaultEmptyTurnNudges
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case n < 0:
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return 0
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default:
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return n
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}
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}
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