Commit Graph
1 Commits
Author SHA1 Message Date
dela 907de1feeb perf(ui): replace animated-sidebar drop shadows with pre-baked 9-patch overlay
QGraphicsDropShadowEffect forces the host widget through an off-screen
software Gaussian blur on every repaint. On the floating sidebar (HomeView,
blur 25) and the player right sidebar (PlayerView, blur 35), the blur was
re-rasterized on every frame of the 350ms slide animation, the main source
of UI jank.

Bake the blur once into a 9-patch PNG (cached to CacheLocation/shadows via
QGraphicsBlurEffect) and render it at runtime as a cheap 9-slice stretch with
zero per-frame blur cost:

- utils/shadowpixmap: off-screen bake + on-disk cache, dpr-aware.
- components/shadowoverlay: mouse-transparent sibling widget, lazy-baked,
  paints the 9-patch; optional body cutout for semi-transparent targets so
  the shadow does not bleed through the body.
- homeview/playerview: drop the effect; the overlay tracks the sidebar
  geometry via the existing eventFilter (Move/Resize/Show/Hide), so every
  setGeometry/move site and the slide animation drive it for free.
2026-06-18 17:03:57 +08:00