perf: smooth UI animations and reduce repaint overhead
Batch of performance and animation work: shared FadeHelper/MotionPrefs primitives, hover animators, shadow pixmap caching, smooth scrolling, seek time bubble, and widespread component repaint reductions.
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@@ -10,6 +10,7 @@ struct SessionInfo;
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class QEmbyCore;
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class QLabel;
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class QProgressBar;
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class TweenedValue;
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class NowPlayingCard : public QFrame {
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Q_OBJECT
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@@ -38,6 +39,7 @@ private:
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QProgressBar* m_progressBar;
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QLabel* m_userLabel;
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QLabel* m_streamLabel;
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TweenedValue* m_progressTween = nullptr;
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};
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#endif
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